That depends on how the random number generator works. Generally there's a relatively small number of seeds you can start with, and if there's nothing the game uses rng for besides the numbers the monkeys pick it will always pick the same series of letters from the same seed, so regardless of what seed it picks it won't be able to get all the letters on the first try.
theoretically, yes, assuming the character order isn't predetermined. if it is not predetermined, each character has a 1/36 (2.778%) chance of being the correct one. then the next character has a 1/36 chance. and so on. so the odds of getting every single letter on the first try would be 1 in some trillions or something. i don't feel like counting how many letters spaces and symbols are in act 1 scene 1 of king lear. if it is predetermined, i have no freaking clue what the odds would be.
guh i came back to this game over 2 years later and realized by reading the text below the game that it's really 1/34 and it's 14326 characters long. using a bit of maaaath that's... 1 in a really big number that rounds to a 9 with 21939 zeroes. i wanted to put the whole number but it exceeds the character limit of 20,480 lol
That's a remarkably thorough writeup for a game where you buy motivational posters for monkeys. (No one ever talks about the infinite zookeepers!)
I can think of things you could add to the game. For instance, I went away to take out the garbage, and when I came back, I had missed several words! So perhaps a button where you can review the script as they have it so far. Or: I wonder what would happen if, each time a monkey gets a letter right, they have a slightly better chance of getting that letter the next time it comes around--not an overall improvement, just a stimulus/reward so that now they know what's expected when they see an "A".
But those would be additions. I can't think of any way to improve this game, because it's a game about monkeys typing Shakespeare letter by letter, which makes it perfect as it is.
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I wonder how many people actually beat the game ...?
Well now there is one more :-)
It's technically possible to get every letter on the first try.
That depends on how the random number generator works. Generally there's a relatively small number of seeds you can start with, and if there's nothing the game uses rng for besides the numbers the monkeys pick it will always pick the same series of letters from the same seed, so regardless of what seed it picks it won't be able to get all the letters on the first try.
theoretically, yes, assuming the character order isn't predetermined. if it is not predetermined, each character has a 1/36 (2.778%) chance of being the correct one. then the next character has a 1/36 chance. and so on. so the odds of getting every single letter on the first try would be 1 in some trillions or something. i don't feel like counting how many letters spaces and symbols are in act 1 scene 1 of king lear. if it is predetermined, i have no freaking clue what the odds would be.
the fact still stands that the guy who asked probably still has no clue cuz of how confusing this was
guh i came back to this game over 2 years later and realized by reading the text below the game that it's really 1/34 and it's 14326 characters long. using a bit of maaaath that's... 1 in a really big number that rounds to a 9 with 21939 zeroes. i wanted to put the whole number but it exceeds the character limit of 20,480 lol
monk y
The more you upgrade, the more satisfiying it becomes!
Great, fun and original for an idle game!
new idea
lorem ipsum
Hm. Feel like I may have missed a point somewhere along the line.
This is perfect.
That's a remarkably thorough writeup for a game where you buy motivational posters for monkeys. (No one ever talks about the infinite zookeepers!)
I can think of things you could add to the game. For instance, I went away to take out the garbage, and when I came back, I had missed several words! So perhaps a button where you can review the script as they have it so far. Or: I wonder what would happen if, each time a monkey gets a letter right, they have a slightly better chance of getting that letter the next time it comes around--not an overall improvement, just a stimulus/reward so that now they know what's expected when they see an "A".
But those would be additions. I can't think of any way to improve this game, because it's a game about monkeys typing Shakespeare letter by letter, which makes it perfect as it is.
...The game gets stuck once it hits the square brackets.
Fixed! Thanks for the heads-up, I forgot to check for some punctuation. Sorry about the trouble!
Thanks! It works now :)